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I couldn't agree more, this would have to be the way to do it. Its much easier to just go quest or farm or whatever you're doing, then when you come back to town, pick up whatever tasks you can immediately complete, complete them, and then sell everything else off. Honestly, if you're accepting tasks you dont immediately turn in, you're doing it wrong. As the new feature might make working with tasks easier and generally more attractive, the incentives to use task limit upgrades or daily limit resets should be influenced positively. When I started playing the game (6months ago), I never even bothered to use tasks and sold all trophies right away as the feature seemed awkward and complicated to me.ģ. It requires a constant oversight over items in the inventory, not to mention back-and forth galloping between task board and NPC to turn in a task several times. Accepting and turning in all possible tasks is a lot of work. A player who wishes to perform many taks would usually like to accept all taks of a task board, but with the current implementation a player very quickly reaches his quest limit when also accepting all possible tasks.Ģ. Many players, especially between level 20-40, are active in different regions at once to always tackle the quests with the lowest level first (for example between North Downs and Lone Lands), so the user would have a lot of quests already open. They can not be turned in anymore (or maybe only once more, like in the current implementation).ġ. Tasks are disabled if a player reaches the task-level (+5?). Individual tasks stay active, even if they are turned in.Ĥ. All available tasks of a task board are automatically "accepted" via an option the player must unlock at the task board (similar to the stable-unlock).ģ. Tasks do not count as active quests, but are listed on an extra screen.Ģ. Tasks can still be turned in when the character is at a higher level than the task.ġ.
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